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Sound delay vst

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How to get a sounddelay ( by tempo in millisec  ) for tracks with a Vst  in Synfire ?
 


Di., 23.03.2021 - 20:55 Permalink

Thanks 
First i was thinking to use it in Synfire itself, but using drones with Cubase makes it easier
It can be adjusted there for a track in Cubase itself 

I must make a template in Cubase for this to find out. 
Then i can do something with orchestral libraries who are not in sync.
After 5 years Cubase 8.5 i updated today to 11 and it has new interesting features.    

Took a course yesterday on Digital Composing Series: Strings | Digital Composing with 10 % discount 
Focussed on Cubase, but can be used also for the other big DAWS and perhaps too in Synfire. 

Using the Synfire engine is perhaps also possible, but Cubase has more to offer for mixing and routing and more..
So synfire is used for prototyping then as by design developed.  
I bought also chorder 2 vst plugin for come up with interesting chords progressions and melodies , but don't know if this plugin can be used in Synfire 
( i did  a first test , but as you know in the arrangement screen the notes are processed by the musical AI of Synfire, so what you play from paper is not what you get in Synfire ) 
Did makes the chorder 2 plugin worthless in Synfire  ?  
 

 

 

Di., 23.03.2021 - 21:31 Permalink

Oh sorry, I thought you just wanted a delay effect on in your music. Timing wise synfire should be tight as it is supposed to be sample accurate on timing. That's one of the benefits when Andre moved away from virtual loop back midi cables (although it's still supported) together with rewire. I would have thought Cubase had built in delay compensation too. I'm only talking about playback, but it should all be in time.

Di., 30.03.2021 - 19:01 Permalink

Its ok, nothing to worry about 
It was a delay compensation for getting the right timing of two kontakt libraries