Direkt zum Inhalt

Live Chord Detection in Synfire 3

Posted

Hi.

I've been trying to follow and extrapolate from the 13-year-old video on Live Chord Detection ( https://www.youtube.com/watch?v=FfZygNUmFas ), but with poor results so far.

What I've seen:    Synfire transport starting without my intent for that,  long delays (multiple seconds) between playing notes and getting a detection, visual notes on the keyboard display accumulating and not clearing for the next chord, no ability to drag a detected chord into a progression.

So, my questions are:

  1.  As observed by Cognitone, is Live Chord Detection in SF3 operating correctly?
  2. Is there a new location from which dragging into Progressions is to be done?
  3. Is the starting of the transport a bug?
  4. Are fixes needed for this feature?
  5. Should/could there be an updated video make on this subject?

I'm personally new to engaging with this feature, so the chance for user-error is high.  

Still though, I'd rather avoid days of bashing my head against something if it in fact is not currently working correctly.

Thanks for whatever you can tell me!

 


So., 01.03.2026 - 19:57 Permalink

Synfire is using a voiceleading algorithm, but that's not the point here 

Creating a chord progression with that lowered octave bass and then playing it back with the bass via 1?

Mi., 04.03.2026 - 09:51 Permalink

Live chord detection works as intended, as far as I have checked. It does indeed start a transport internally, but that's a Chords-Only transport that doesn't affect the arrangement. Of course, if you have a Sketch active, that will run and respond to detected chords (maybe that's what happened).

Beyond some latency there's no delay in the response. At least three different notes need to be depressed to trigger a new detection. 

If you set a keyboard split in Preferences/MIDI, only the notes above the split will count. Notes below the split are interpreted as bass. 

 You grab'em by the .... hand ... and drop them on a progression. 

Mi., 04.03.2026 - 09:56 Permalink

Oh and, yes that ancient video needs an update. Good opportunity to test our new tutorial maker tool.