Posted
i do wanT to know from this, BECAUSE I CANNOT FIND THIS BACK IN THE MANUAL
- Clear..versus cut ..probably cut has still a copy and clear erase all ..ok
-Trim ?
-Paste rhythm-->ESPECIALLY THIS ONE? WHAT IS IT ?
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- Force legato -->probably playing style legato ?
- Shorten overlapps ? .. TIMING NOTES?
Wed, 2012-03-07 - 20:54 Permalink
-Paste rhythm-->ESPECIALLY THIS ONE? WHAT IS IT ?
It adjusts the positions of the chord changes at the progression editor to those of a selected row. See attached pictures "before.png" and "after.png". Here I did the following:
- select first row
- execute copy
- select second row
- execute "Paste rhythm"
Thu, 2012-03-08 - 14:56 Permalink
Thanks Juergen!
Yes i understand this one for the progressioneditor..in HN2
But you are working now in the progression editor, while i get a right mouse context menu on the thumbnail of the figure parameter
--> there is also : paste rhythm like in the progression editor..this has to do with the symbols ( or notes as you like ) i think
What is this paste rhythm ?
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I loaded a drumstyle and a bass instrument in HN2 ..than i copy the figure from the drum and paste as rhythm on the bass figure
Is the bass instrument figure adapted to the drum figure rhythm ?
It sounds good for the Bass: Dance Bass 1 and Drums: downtempo ??
If i take the 2 original phrases they seems to be not matching when played together, but after "rhythm paste" the work together
Is there someone who can confirm this?
Thu, 2012-03-08 - 18:28 Permalink
Yes, "Paste Rhythm" works also for the parameter figure. See attached pictures:
1. Copy a figure or a figure segment (picture: Copy.PNG)
2. Select another figure or figure segment, for example from a different instrument (select.PNG)
3. Execute "Paste rhythm". The figure segment gets the rhythm from the first figure segment (paste_rhythm.PNG)
It works the same way like at Synfire. You can refer to the Synfire manual in this point.
Thu, 2012-03-08 - 21:19 Permalink
I cannot find about this point in the usermanul of HN2 /SFP ?
From SFP manual, Page 75:
"Pasting Rhythm
You can copy any vector or segment you like into the clipboard as a template and then transfer its rhythm to another vector or another segment by using Edit >> Paste rhythm. This will reposition the objects along the rhythm of the template in sequential order.
The term "Rhythm" is used here in a very general sense to mean the pattern in which objects occur along the time axis. All vectors that are not empty thus have a rhythm that can also be transferred. Do not confuse this with the parameter Rhythm.
The rhythm of individual segments can also be copied and transferred. Merging rhythms is a very powerful tool that one must at first get used to. It's worth it!"
In principle, this also works with HN.
Fri, 2012-03-09 - 00:29 Permalink
Thank you very much juergen!
honestly i don't know what your example is meaning ?
I think this information is not included in the H2 usermanual
Ok it act as template the copy phrase/segment .. the definition of rhythm of a segment is somehow also general, why not a better definition?
OK ..now musical with the existing factory phrases or segments.. i tried some, but i get the idea nothing to control ( or else stated..i am not knowing what i am doing )
It so frustating that Cognitone cannot give more examples of it how they intended to use it
Fri, 2012-03-09 - 05:52 Permalink
honestly i don't know what your example is meaning ?
The example I posted in the pictures does not have a musical meaning. It's just a demonstration, how the feature "Paste Rhythm" works.
I think, the feature does not really have a "intended use". It can be used in different ways. You can use it to synchronize a figure with a drum pattern, as you did. But there are also other uses thinkable: Why not try to give a melody the rhythm of a different melody from another song. Or you could give all instruments the same rhythm on a special point of your song. Or you could give an accompaniment instrument the rhythm of the melody.
Of course all that things can be executed more comfortable in Synfire. But in principle, it works the same way also in HN.