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Snippets G H, and Spinner

Posted

Hi,

I'd like to suggest at some point adding G and H to the current A-F snippets memories to make 8 available instead of 6.    Two reasons:   1)  just that we can use more memories, and 2)  8 is the number that matches up well with external hardware controllers, which typically have rows of 8 pads available.

Now, actually we can use more than 8, so I also suggest some kind of spinner or other control that will let us treat A - H as banks, and so by selecting Banks 1 - 4 we would actually have 32 memories/scenes available, or by selecting Banks 1 - 8 we would have 64 memories/scenes available.

 


Wed, 2024-01-24 - 13:56 Permalink

There is much room for enhancements with snippets in general. More memories is on the list already. We need more time to play with snippets. Workflow ideas etc.

Wed, 2024-01-24 - 22:28 Permalink

Thanks.   It's great to know this section is important to you (it's very important to me also).

I'm sure I'll add more Snippets-related requests over time, even at the risk of hitting more of those hidden wish-list items (like a game of Battleship!).

 

Fri, 2024-02-02 - 16:48 Permalink

Thanks for the G and H memories in Synfire 2.4.2!    These are definitely helpful.

I hope at some future point those eight (A - H) will represent the individuals in 16 banks of 8 = 128 total.

(Seeing as there are 128 Program Change numbers, and 128 values for a CC)