Figure: Drawing & Editing
Learn how to draw and edit the Figure parameter of a phrase.
The procedure of entering or modifying phrases and parameters with the user interface
Learn how to draw and edit the Figure parameter of a phrase.
Learn about the different types of Figure segments and how they work.
Learn the fundamentals of Figure symbols while you are watching a very (very) simple example arrangement evolve.
Brief introduction to a powerful micro-workflow that leverages the flexibility of moving containers (loaded with parameters, but no figures) around in an arrangement to achieve non-destructive phrase editing.
Make the most of your recorded or imported figures by optimizing them for best performance in any harmonic context.
Get inspired by how figures can be transformed, copied, duplicated, transposed, stretched, reversed, scrolled with Synfire and more. This short example highlights why Figures are superior over static MIDI or notation when it comes to prototyping new music from scratch.
In Synfire musical figures are represented by Symbols. There are different symbol types which are intended for different musical purposes and represented by different colors.
Learn how to edit drum patterns with Synfire. There is no specific "Grid" or utility for this, you simply use the pencil and line drawing tools with Static Pitch Symbols exclusively (brown). Drawing long segments with many notes in one go and applying dynamics macros to them adds a little comfort.
Get an idea how to draw a melody and create a second voice following the melody with simple copy & paste.
Unlike the recording of static MIDI in a DAW, recording with Synfire involves the conversion of static MIDI input into a dynamic Figure. This procedure requires user interaction, as outlined here.